TOP 5 2D ART DRAWING PIECES IN MODERN GAMING

HOW TO RATE 2D ART DRAWING PIECES
Rating art is always difficult because of the subjective nature of such work, but some pieces do a great job of really showcasing the power of the medium. Besides the objective art technique, something that can bring power to 2D art is the context of the gameplay to the art, or the journey the player has gone through to see the art. These sorts of things will be assessed when deciding the top five as well.
Something also important in rating art in games is their purpose. Most often, art is used for some sort of reason in the game, and translating that meaning into a piece of art is difficult. People even outsource their art to professional artists to ensure that this translation of meaning to art happens smoothly. Thus, intention will be one of the important factors for rating art in this article as well.
Let it be said as well that these 2D art drawing masterpieces may feature spoilers for their respective games.
#5: BATTLEBLOCK THEATER

Throughout the game, the lighthearted tone is communicated in all kinds of art, and with this introduction, the player knows exactly what to expect, without feeling infantilized by the game. Despite the cheery atmosphere, the story in the game is sinister and evil, which the introduction to the game does well to communicate as well.
Communicating tone via art is often the simplest way to do it, but doing it as masterfully as Battleblock Theater is no easy task.
#4: DARKEST DUNGEON
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This piece, more than anything, however, is meant to show the meaninglessness of all the player’s work. The outcome of failure in Darkest Dungeon is a world-ending event, and the outcome of success is also a world-ending event, so what’s even the point? The final shot truly drives home the existentialist nightmare that is Darkest Dungeon.
The real question is whether or not all the suffering for the player is worth this singular image. That’s up to the player though, of course.
#3: DIVINITY ORIGINAL SIN 2

If the purpose of loading screen art is to make waiting easier, then the game does a great job with this piece. Having something to look at throughout the perhaps hundreds of hours of gameplay is a wonderful addition. That being said, Divinity Original Sin 2 does not actually feature that many loading screens, so you might find yourself looking for them just to get a peek at this beautiful drawing.
That being said, whether a loading screen or not, the art is beautiful, showcasing personalities, and intended classes for each character.
#2: HOLLOW KNIGHT

In general, 2D design art has its strengths in being unified in style. It is easier to control all the elements of an image in 2D due to the ease of creating lighting and keeping color consistent. This principle in 2D art is somewhat broken by Hollow Knight, but in all the right ways. The Radiance is a departure from the game world into a higher plane, and so its art reflects that. It’s also a departure in the gameplay sense because the Radiance is the only boss in the game to make use of every skill the player has learned so far. All the game’s abilities and skills are used in this boss fight, unlike other fights that use one or two mechanics.
As a designer, learning when to switch palettes to contrast previous themes is a skill many find difficult to master, but Hollow Knight has pulled it off perfectly here.
#1: DISCO ELYSIUM

A video game that plays more like a book is certainly a hard sell. What the player actually does in Disco Elysium is very limited, with their influence in the world being channeled through Harrier. Despite that, the game does what it can to show the player that their persona in the world is actually a wreck and really should not have influence. That feeling is communicated in many ways throughout the game, but introducing the character in this way really sets the game up to take its first steps with a clear intention in mind.
What makes this 2D art drawing beautiful is how the player can refute its very purpose.
WHY EVEN RANK ART?